Learn the Optimizer
Step-by-step guides to building MLB lineups with NewKings DFS — from picking your first slate to stacking, overrides, and late swap. Work through Tier 1 in order; everything after that stands alone.
Tier 1 — The Spine
1Getting OrientedThe three zones of the optimizer and the DraftKings / FanDuel toggle.2Picking a SlateThe slate dropdown, game-type badges, lock times, and pool counts.3Reading the Player PoolEvery MLB column explained — projections, Vegas, batting order, injuries.4Filtering & SearchingPosition chips, player search, and single / dual-column sorting.5Locking, Excluding & Auto-ExcludesForce players into every lineup, remove them from the pool, and how automatic exclusions work.6Excluding Games & TeamsUse the game cards to drop whole games or teams from the pool.7Running Your First BuildThe BUILD button, lineup count, live progress, and Stop.8Reading Build ResultsLineup cards, the exposure panel, stack rollups, and click-to-filter.9Exporting to DraftKings & FanDuelExport, Randomize, and the Upload → Fill mass-entry workflow.10Managing Saved BuildsBuild tabs, renaming, deleting, and browsing past builds.
Tier 2 — Making It Yours
11General SettingsUnique players, salary range, max exposure, ownership cap, randomness, and min projection.12Per-Player Exposure & BoostsMin/Max exposure per player, the Adj boost popover, and the bulk-edit wand.13Projection & Ownership OverridesUpload your own projections via CSV, edit cells inline, and the Sys | User source toggles.
Tier 3 — MLB Stacking
14Team Stacks & ArchitecturesStack architectures, per-size exposure tiers, batting-order filters, and the Stacking Stats board.15The Groups BuilderPlayer groups with at-least / at-most / exactly-N rules, quick-add, and templates.16Pitcher / Hitter RandomnessThe global randomness slider and MLB's pitcher / hitter overrides.