Filtering & Searching

Three tools above the pool control what you see: position chips, the player search, and sortable headers. All of them are view filters — they change what's displayed, never what the optimizer uses.

1

Position chips

Click a chip — All, P, H, C, 1B, 2B, 3B, SS, OF — to show only that position. Each chip carries a count of matching players. H is all hitters. The red Excluded chip at the end flips to a view of everything currently excluded (manually or automatically), with the reason badged on each row.

The position filter chips with per-position counts
2

Player search

Type in the find player… box to filter rows by name as you type. The × clears it. Search combines with the active position chip.

The search box filtering the pool to matching players
3

Sorting — single and dual column

Click a header to sort descending; click again to flip. The active header is blue with a ▼/▲ arrow. Shift-click a different header for a secondary sort, shown in dimmer blue — the pool sorts by the primary first, ties broken by the secondary. The default sort is Proj (Sys), descending.

4

The Team column filter

The funnel icon in the Team header hides teams from view. When active, a blue chip above the table shows "Teams: showing X of Y" plus a row counter — and reminds you this is view-only: the full pool is still being optimized. To actually remove a team from builds, use the game cards (Excluding Games & Teams).

Filters never affect a build. The one crossover: the header checkbox and the bulk-edit wand act on currently visible players, so filter first, then bulk-act on exactly the set you see.

Strategy guidance coming soon
Useful filter/sort routines for finding plays